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Post by Jinxtengu on Mar 15, 2017 13:01:34 GMT
What sort of game-mechanics do you think make for some interesting game-play?
Personally I'd like to see a game with randomized mechanics that interact with each other at a synergistic level, at the same time as engaging the player in an actually meaningful story which progresses at a reasonable pace, now that's a challenging game to make I'd say.
Of course some games are all about the mechanics and some are all about the story, which raises the old question of how best to combine the two in a complimenting manner. It seems to me, that most games often just settle on a sort of 'compromise' in this regard, most often the experience is seldom a seamless one in my view.
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Post by Deleted on Mar 15, 2017 20:03:03 GMT
I would like to see a game that screws with your computer somewhat. A few games do it but most of it is gimmick-oriented and doesn't really do more than one or two tricks. I would appreciate a game hardcore fucking with your files or giving you file-oriented puzzles. I might do this one day since Game Maker 8 allows for quite a lot of weird stuff like this.
I also remember there being a topic about a game killing the player in real life way back at the start of sunfish, that would be cool. :-)
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Post by Jinxtengu on Mar 16, 2017 4:48:01 GMT
People generally don't like programs that screw with their computers without their knowledge. It's really not that difficult to do, but to what end? I do like the idea of a game that use computer files as assets, as a way to personalize the game, a bit like operation inner space. You could have a 3d game that uses My pictures files as wall textures but I'm sure someones already done that.
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Post by Deleted on Mar 18, 2017 22:57:14 GMT
I spent a day at work thinking how cool it would be to explore the user's text files in a roguelike sort of game, but it probably wouldn't work unless the user had a whole bunch of cool text files
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Post by beanstalk on Mar 19, 2017 13:38:30 GMT
I find that games where events happen simultaneously in real-time, or some approximation of real-time (i.e Bad Day on the Midway, The Last Express, Psychic Detective or MODE), and which you have to play multiple times in order to see everything are some of the most interesting to play. Sadly you don't really see that anymore these days, or at least not done in a way that is as engaging.
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Post by Deleted on Mar 20, 2017 14:58:28 GMT
People generally don't like programs that screw with their computers without their knowledge. It's really not that difficult to do, but to what end? I do like the idea of a game that use computer files as assets, as a way to personalize the game, a bit like operation inner space. You could have a 3d game that uses My pictures files as wall textures but I'm sure someones already done that. I dont think making people like it would be the point, heheh. How far it should go would mostly depend on the exact game, but I would really welcome some sort of surreal program that takes you to a different world and then connects that world to your computer through file-messing. Like creating a .txt file containing a riddle hinting what you have to do in the game and stuff like that. Or having a file whose extension you need to change in order to progress. Or, to some extent, if you screw up, your whole desktop turns red or something. Just unexpected stuff like that in games is what I love. Operation inner space is cool but it feels more like a gimmick than a really good idea. Fuck, this is hard to explain, ill just have to make a game like this one day.
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Post by nl on Mar 24, 2017 2:13:19 GMT
I once had an interesting idea for a video game that some people liked when I told them. It was called "acid playground." The game would be a 3d platformer where every obstacle is composed of a fluid called "acid." The acid would be pumped out machines through streams and sprays and would either disappear on contact with a surface or over time. The objective is to dodge the different patterns and reach the exit. I imagine all the obstacles working like playing with a water hose or going to a water park when I was a kid, and I kind of invented the idea off a real life game i would play with my cousins. Unfortunately I'm no good at programming and can't actually make the game. One thing I like about game design is creatively taking game mechanics that are highly unusual or simple and making it suprisingly complex and fun to play with. weird example: polig.daa.jp/gvt.html That's why flash games were always so enjoyable
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Post by nl on May 8, 2017 2:08:12 GMT
I think the original version was a game me and my cousins used to play that was called "indiana jones." In the game, we would make a massive wave-pool with a boogie board and the water filtration nozzle used to be so powerful that it would shoot across the pool when exposed. The objective of the game would be to see how many times you could cross without getting hit by the periodic blast of water. It was very hard but fun.
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Post by nl on Jun 8, 2017 16:10:53 GMT
One thing I noticed in platforming games in particular is that there seems to be certain laws where the mechanics of platforming has to be strictly: to jumping in an arc and shooting directly forward. The player always has to move slowly and if not, you must be very slippery to seem realistic, bluh bluh. The thing with programming in game maker, you find weird controls from you being beginner in programming and sometimes you feel that instead of fixing it you use it as your mechanic. In my Jerry game I'm trying to make controls that are slightly hard to work with but to be used to allow different methods of fighting and platforming. For instance, the way your gravity flows is dependent on how you interact with the jump button ie when you release it mid-jump. You have to be constantly in focus to make the right jump or else you will accidentally go too high or plummet. I'm also still trying to make it consistent so you know when to release it to make specific jumps.
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Post by nl on Sept 10, 2017 16:46:07 GMT
Another game Idea I have is a platformer where, with the press of a button, you change the gravity of the place, but each time, you must take a moment to recharge.
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Post by Deleted on Sept 11, 2017 22:58:40 GMT
my friend had an idea for an fps where you can shoot your conciousness into your enemies but can only do it sometimes so you could be close to dying and take over some enemy guy and play as him
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Post by HarneyBarnes on Sept 12, 2017 1:09:12 GMT
I seriously wish that somebody had done at least something with the exploits/mechanics like the snaking in Mario Kart DS or sandbagging items in Double Dash. That is until I remember how controversial it was for many people.
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Post by nl on Oct 11, 2017 18:34:36 GMT
my friend had an idea for an fps where you can shoot your conciousness into your enemies but can only do it sometimes so you could be close to dying and take over some enemy guy and play as him MARIO ODYSSEY FPS!!!!
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Post by Jinxtengu on Oct 12, 2017 1:18:17 GMT
I really liked floor 13, I'd like to see a more modern version of that game. It's a better game than papers please in my view, maybe not in terms of design but in terms of concept.
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