rgm competition
Aug 11, 2017 11:52:52 GMT
Post by Deleted on Aug 11, 2017 11:52:52 GMT
Cutscene maker
for V5 yadi.sk/d/IrguyX0P3KRKua (press скачать)
for v4 yadi.sk/d/ZXXWeido3KRKtL
V4 www.moddb.com/engines/raycasting-game-maker/downloads/raycastinggamemaker-v462
64x64 sprites, enemies, etc, smaller gets resized to 64x64, bigger gets downsized to 64x64 with corruption.
Enemies have idiot moving, but you can fully customize them
V5 www.moddb.com/engines/raycasting-game-maker/downloads/raycastinggamemaker-v531
128x128
enemies move to you, but if they shoot, their bullets will be default and you cant change that or make them invisible. in 4 thats possible.
HUD, WEAPONS AND ETC IS EDITED IN BITMAPS FOLDER INSIDE OF THE PROGRAM. DO NOT CHANGE THE RESOLUTION ON ANYTHING ELSE!!! KEEP THEM BMP.
(guns, though, can be bigger, but for that you go to rgmsys and find gun's bitmaps and add .bmp to them then change them. IF YOU DO THAT, YOU WILL HAVE TO DO ANYTHING ELSE IN RGMSYS TOO)
TO USE WAV OR OGG IN GAME MUSIC, CREATE sndrsc folder in rgm and just have it near the exe. music should be titles X_Y.ogg/wav where X is the pak numbr and Y is level number.
PAKS are files which contain everything about the game, it is possible to have multiple paks (MUST HAVE THE SAME PASSWORD) so you can have more stuff in your game.
PRETTY SURE CUTSCENE MAKER WORKS LIKE SNDRSC, IF NOT, TRY picX_Y or pic_X_Y.
make anything you want. any questions ask here.
YOU CAN MAKE UP TO 5 GAMES FOR THIS COMPO. COMPO ENDS ON AUG 31, EVENING MY TIME. HURRY!
THINGS YOU DON'T DO
DOUBLE DOORS
EXIT DOOR WITHOUT WALLS COVERING IT FROM RIGHT AND LEFT
CORRUPTED TEXTURES (BIGGER THAN 64X64 OR 128X128 GETS CORRUPTED A LITTLE)
YOU CAN DO THAT IF YOU WANT THOUGH
POSSIBLE TO USE PNG FOR SPRITES ENEMIES AND ANYTHING THAT ISNT IN BITMAPS
EXMAPLS OF GMS
www.youtube.com/watch?v=mfrOcbGwi3E
www.youtube.com/watch?v=sSO4FNOvyPY
for V5 yadi.sk/d/IrguyX0P3KRKua (press скачать)
for v4 yadi.sk/d/ZXXWeido3KRKtL
V4 www.moddb.com/engines/raycasting-game-maker/downloads/raycastinggamemaker-v462
64x64 sprites, enemies, etc, smaller gets resized to 64x64, bigger gets downsized to 64x64 with corruption.
Enemies have idiot moving, but you can fully customize them
V5 www.moddb.com/engines/raycasting-game-maker/downloads/raycastinggamemaker-v531
128x128
enemies move to you, but if they shoot, their bullets will be default and you cant change that or make them invisible. in 4 thats possible.
HUD, WEAPONS AND ETC IS EDITED IN BITMAPS FOLDER INSIDE OF THE PROGRAM. DO NOT CHANGE THE RESOLUTION ON ANYTHING ELSE!!! KEEP THEM BMP.
(guns, though, can be bigger, but for that you go to rgmsys and find gun's bitmaps and add .bmp to them then change them. IF YOU DO THAT, YOU WILL HAVE TO DO ANYTHING ELSE IN RGMSYS TOO)
TO USE WAV OR OGG IN GAME MUSIC, CREATE sndrsc folder in rgm and just have it near the exe. music should be titles X_Y.ogg/wav where X is the pak numbr and Y is level number.
PAKS are files which contain everything about the game, it is possible to have multiple paks (MUST HAVE THE SAME PASSWORD) so you can have more stuff in your game.
PRETTY SURE CUTSCENE MAKER WORKS LIKE SNDRSC, IF NOT, TRY picX_Y or pic_X_Y.
make anything you want. any questions ask here.
YOU CAN MAKE UP TO 5 GAMES FOR THIS COMPO. COMPO ENDS ON AUG 31, EVENING MY TIME. HURRY!
THINGS YOU DON'T DO
DOUBLE DOORS
EXIT DOOR WITHOUT WALLS COVERING IT FROM RIGHT AND LEFT
CORRUPTED TEXTURES (BIGGER THAN 64X64 OR 128X128 GETS CORRUPTED A LITTLE)
YOU CAN DO THAT IF YOU WANT THOUGH
POSSIBLE TO USE PNG FOR SPRITES ENEMIES AND ANYTHING THAT ISNT IN BITMAPS
EXMAPLS OF GMS
www.youtube.com/watch?v=mfrOcbGwi3E
www.youtube.com/watch?v=sSO4FNOvyPY