Card games by Kimberly Kubus
Mar 18, 2021 17:23:14 GMT
Post by beanstalk on Mar 18, 2021 17:23:14 GMT
Hell / Helvete
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=2.
Recommended minimum players=3.
Maximum players=6.
This is my simplest game to learn and play. Some people have said that it could be almost commercial. Each player is dealt seven cards at hand by the dealer. The winner is the one that loses all his cards first. The game begins with one card turned face up in the playing field. Cards must be played on top of that card. A player can only play one card each turn. To play a card, the value of the card must be higher than that of the top card. It cannot be lower or equal. The ace is the most powerful card, it can be played at any time. When the ace is the top card, any card can be played on top of it. The 2 card is also a special card, it can be played on top of an ace OR it can be played on top of face cards (J, Q, K). Another special card is the 6. Remeber still that it must be higher than that of the top card, which means that you can only play a 6 if the top card is (5,4,3,2 or A). If you play a 6, then the next player must draw in three cards from the stack and you get an extra turn. The 7 is the last special card, likewise with the 6 card it can only be played if it is higher than the top card. If a seven is played, you can choose three cards at hand that you could live without and discard them (you will not get an extra turn with the 7). When cards are discarded with the 7, they will not be used again in the game. When the stack is empty, you must re-shuffle all the cards in the playing field, except for the discarded cards, and then draw one card from top and place it face up on the table. If a player cannot play a card from hand, then he can draw up to three cards. If the player draws a card that he can play, then he can choose to play it if he wants. If the player cannot play after having drawn three cards, then he must say pass and give up his turn.
Junkie
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=2 or 3.
Recommended minimum players=4.
Maximum players=5.
This one of my most complex games, but also the most fun to play once you learn it. Each player is dealt nine cards at hand. No cards are placed face up at the table to begin with. If a player cannot play a card in his turn, he may draw up to three cards from stack, if he still cannot play he must say pass. The winner is the one who loses all his cards first. The game is played by creating new face-up stacks or laying down a card on an existing one. The player has three choises in his turn. A player loses his turn when he has made one of these choises.
Choise 1: He can create a new stack on the table by selecting a pair from his hand and laying it out on the table. A pair is two cards that matches the same value of each other (for example, two 6es or two 4es).
Choise 2: If he has a card on hand that matches the value of one of the cards on the table , then he can lay it on top of the matching stack. If you choose to play choise 2, only one card can be played even if you have more on hand. For example there is a stack on the table consisting of three 6es, and the player has one 6 card in his hand, then he lay his card on top of that. If a stack has four cards of the same value on top of each other, then the next player must take all the cards in that stack into his hand.
Choise 3: A player can choose to play a special card. He can only use one of these at the same time. A special card can also be used to create a new stack like in choise 1, if that happens then that card does not work as a special card. A special card is laid right onto the table, not on top of other stacks, except for the aces. I will now explain the special cards.
Ace: These act as jokers and can be laid anywhere. However unlike the rest of the special cards, these must be laid on top of an existing stack, or be used to create a new stack. If they are used to create a new stack, the player can choose what they are supposed to be. This is it is a pair of aces that is laid down. But you can also lay down for example A-7 as a new stack. That stack will then become two 7s. You can also lay down an ace on top of for example two 3s, that stack will then become three 3s.
Kings: If you lay down one of these, the next player must draw in all the cards on the table, except for the face-down stack of course (which is only used if the player cannot use a card on hand, anyways). Doing this can either result in a bad trip for the player, or a good trip. If there is any 3s in the playing field, or if the player has a 3 on hand, then it will be a good trip most likely, although not always.
3s (three): These are very powerful special cards and also complex. If you lay down a three card on the table, then you get to choose three cards at hand that you want to keep (your best cards) and the rest of your cards will be placed on top of the three you placed on the table. Doing this you will also get to choose what the top card is. When doing this, this stack may sometimes become very huge, so only the cards at the top matters. For example if there is 20 cards in the stack, and on top is two 4s, then that stack will only count as if it is two 4s. Remember that when you do this, you cannot choose a top card which matches in value to any of the other stacks on the table. This also applies when you choose choise number 1 in the game, you cannot create a new stack that has the same value as another stack. For example, creating a new stack with a pair of 5s, when there is already two 5s on the table is not allowed. A three from hand can only be played when you have five or more cards on hand, the reason for this is because after a three is played your hand must always consist of exactly three cards. Playing a three when you have four cards on hand, would result in only one three on the table and that is not allowed since it is not a valid stack of pairs. If you have four cards on hand, and two 3s on hand, then you can of course create a new stack consisting of two 3s (choise 1), but then that card would not count as a special card. The same applies to kings. If you lay down a stack of two kings, then the next will not have to draw all the cards on the table to his hand, because it is not PLAYED as a special card (choise 3), but rather as choise 1 by building a new stack. Also remember that if you create a new stack with the 3 card, then bottom card is always the 3 you played, on top of that are all the cards on your hand except for three cards that you chose to keep and at the top is the cards that will determine the value of the stack (these also come from your hand of course).
Cookie Witch / Kjeksi Heks
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=3.
Recommended minimum players=4.
Maximum players=6.
This game is also quite complex. It is divided into three different parts. In the beginning each player is dealt three cards each at hand, with one card turned face up on the table. In this game the dealer has a special role, it is general not a good thing to be the dealer because the player next to the dealer begins and therefore the dealer is also the one who gets to play his cards last in a round. I will now explain the game and how it is explained in each of three parts.
Part 1: In the game you have three different parts of play, one is the cards you have at hand, the other is cards that are in your pile (explained later, game starts with no cards here) and the third is the playing field. When it is your turn to play, you must either place a card on top of any of the cards in the playing field if it matches the value of the card, or place a card on the side of the other cards if it does not match any of the other cards (you can only lay down a card on the side if you cannot play anything else, if you can do other things then you are not allowed to place a card on the side, when playing it this way then only one of your cards can be layed down unless explained otherwise below). For example if there is a 3 in the playing field, and you have a three on hand you can place it on top of the other card. If you have an ace at hand, you have two choises, you can either place it on top of ANY card, or you can (and this is the best way) choose to lay out two cards on the side of the other cards. For example, you can lay down an A and a 7 on top of each other on the side of the other cards. This will create a new stack of two sevens. If you cannot match other cards with the cards in your hand, then you must play ANY card from your hand by placing it on the side of the others in a new stack. You can play how many cards you want in your turn (either one card, two cards or three cards) provided you can play them on top of others. For example, if the cards in playing field is two 7s on top of each other and a 4 on the side and you have 7-4-A on your hand, then you can play all your cards by laying down the 4 on top of the other 4 and your 7 and A on top of the stack of 7s. If a stack consists of three equals or four equals (for example, four 7s or three 3s) then that is called a spell and then the next player must take all the cards in the playing field (except for the cards in the face down stack of course) and put them in his pile (not in his hand!). The goal is to get rid of the cards in your hand as soon as possible, because if you have no cards in your hand, then you cannot be cursed by the spells in the game. For example, if the player next to you makes a spell like explained earlier, and then it is your turn afterwards and you have no cards in your hand, then the spell jumps over you and moves to the next player and if he has any cards left in his hand, then he is the one who becomes affected with the spell. A player with no cards in his hand, also gets his turn skipped as well, so he can just sit down and relax. The last player who still has cards in his hand, loses the round and must take all the remaning cards in the playing field into his pile, and become the dealer in the next round. So it also a good thing not to become the dealer, and get rid of your cards as soon as possible. After the first round is now finished, the dealer must then deal three more cards to the player provided there is enough cards in the face-down stack to do this. The dealer does not turn a card face up again, that only happens at the beginning of the game. The game continues like explained here until the time arrives when there is not enough cards left in the face-down stack to make sure everyone has three cards each. When that happens, part 2 will arrive.
Part 2: In part 2, each player is dealt one card each. The dealer will have to make sure that there is enough cards left to do this, if there is not, then you have played one round too much in part 1 and as a punishment the current dealer takes the rest of the cards into his pile. But this should not happen very often, infact it should not happen at all. When every player has been dealt one card each, there will usually be a few more cards left in the face-down stack depending on the amount of players, if there is then the rest of those cards gets discarded and never used in the rest of the game. When the dealer deals in part 2 , he must place one card face-down right next to each of the players. When everyone has been dealt a card, then everyone must as quickly as possible turn their card face up on the table. The last player to turn his card face up, loses and must take all the cards dealt out to the players in part 2 into his pile. Now part 3 begins.
Part 3: This is where every player counts how many points they have got. How many points they have depends on the cards in their pile. The winner of the game is the one who has the least amount of points. Here is how the point system works. The first thing each player should do is to discard cards from his pile that are pairs or equals or any amount. Only cards that you only have one of should be kept. And each one of these gives 1 point each. This does not apply to the aces though. Each A you have in your pile is worth 10 points, if you have 2 aces then 20 points, four aces 40 points etc. Now I will provide some examples, to explain if you did not understand, here I will write what cards each player had in his pile and how many points they got.
Player 1: A,4,4,6,2,5,2 --- 12 points
Player 2: 4,3,3,3,4,5,5 --- 0 points
Player 3: A,A,3,3,3,1,6 --- 22 points
The winner of this game is thereby player 2 who had zero points.
Container
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=3.
Recommended minimum players=4.
Maximum players=4.
Every player is dealt nine cards each (for 3, 4 or 5 players). Then two containers are created with two cards in each. A container is constructed with one card on the left, and another card on the right. The second container is placed below the other on the playing field, with one card to left and one to right. The rest of the cards in the stack are discarded and not used in the game. The winner of the game is the player that first loses all his cards.
The game is played by laying down one card on one of the stacks (each container contains two stacks, total of 4 stacks, as described above). The card that you lay down must be either one card heigher than the value of the top card in that stack, or one value lower. For example , if the card in the left stack in the top container is a 7, then you can lay down either a 6 or an 8 on top of it. There are two special cards. These are kings and aces. Basically they tell whether a container is open or closed. An ace suggest that the container is open and cards can be played on the other stack in the container, and a king suggests that the container is closed and no cards can be played on either side. If a container contains no kings or aces, then the container is open. No cards can be laid on top of another A or K, except for an A or a K. Aces and kings can be laid down anytime. Remember that if one container is locked, the other can still be opened. If a player cannot play any of his cards or if both of the containers are locked and the player has no ace or king, then the player must take in all of the cards in the playing field into his hand, and then he must build two new containers by selecting four cards from his own hand. When this is done the player loses his turn, the player also loses his turn when he has played a card, only one card can be played at a time.
Each player has an extra pile (not hand) that consists of roaches (The roach pile). Each player is dealt two roaches each at the beginning of the game. These roaches are placed face-up next to each player. Each roach can be used one time as a roach card. A roach card can be played just like a normal card can be played, for example, an ace as a roach can be played at any time, a 7 as a roach can only be played on a stack in an open container that consists of a 8 or 6 as its top card. When a roach is played, the next player must draw two cards from the face-down stack before he plays his round. This is the only time the face-down stack is used in the game (except for dealing out cards in the beginning of course). If there is not any face-down stack left, then nothing happens, likewise if there is one card left in face down stack, then the next player only draws one card from it instead of two. An important thing to remember is that the roaches are not cards in your hand (they are only in your roach pile), therefore you can still win the game if you have lost all your cards on hand, but still have roaches left. So the roaches are only voluntary. Once a roach has been used, it can not be used again as a roach of course, since it goes into a container after being used and therefore counts as a normal card after it has been used. You lose your turn after playing a roach.
Loss Of Goods / Varetap
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=2.
Recommended minimum players=3.
Maximum players=4.
Each player is dealt elleven (11) cards. The goal is to take all the cards from the other players into your hand. In other words; The other players must have zero cards in their hands; The first player to accomplish this wins. The rest of the cards is placed face down, no card up to begin with. Only one card can be layed down if there is no cards face up on the table. Each card played in a round has a special meaning; However, a card only works as a special card if it is played solo in a new stack (If it is laid down on top of others, it counts as a normal card). You can only play one card at a time, unless the cards will tell you otherwise (see below). If you lose all your cards in your hand, then you have lost and the game continues until all the players (except for one) has lost their cards. If the value of a card in the playing field is the same value as a card you have on hand, then you can choose to take that stack into your hand (and by doing that u also lose your turn). When you play a card, you can choose to lay it down on top of an existing stack regardless of whether it matches value or not, or you can lay it down elsewhere to create a new stack. You cannot say pass when it is your turn, you must play.
If a card being played is a 5 or less (5,4,3,2,A), then the next player must draw cards from the face-down stACK, how many cards he shall draw depends on the value of the card just played. For example, if a 5 is played then the next player must draw five cards from the face-down-stack. the ace counts as one in value. you get an extra turn after you played this. Remember, these cards only work this way if you play them solo; If you lay it down on top of an existing stack then it works as a normal card (you wont get an extra turn, and nothing happens to the other player). If there is not enough cards left in the facedown stack to make sure the next player draws in a quantity in the same value of the card played, then the next player just takes all of them. If there is not any cards left in the face-down stack, then it is not re-stocked during the single game, and instead these cards lose their special abilities and function as a normal card during the rest of the game.
If a card being played is 6, 7, 8, 9 or 10 then the next player gets to choose cards from his hand and lay them down on the table. How many cards he shall lay down, depends on the value of the card being played. you get an extra turn after you played this. Remember, these cards only work this way if you play them solo; If you lay it down on top of an existing stack then it works as a normal card (you wont get an extra turn, and nothing happens to the other player). If there is not enough cards left in the next players hand to make sure the next player lays down a quantity in the same value of the card played, then the next player just lays down all of his cards except for one. Also remember; You can lay down cards anywhere you want to in this card game, except for the face-down stack of course. If these cards are played and the next player only has one card left in his hand, then these cards will work not work as special cards, but rather as normal cards (you wont get an extra turn, and nothing happens to the other player).
If a card being played is J, Q or K, then the current player gets to draw three cards from the face down stack into his hand. He does not get an extra turn. If there is not enough cards in the face-down stack, then he just takes the rest. If there is not any cards at all in the face-down stack, then these cards just count as normal cards. Yep, that was all there is to it. It is rather a little bit complex game, but very fun to play and not really that hard to learn.
Brain Injury / Hjerneskade
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=2.
Recommended minimum players=3.
Maximum players=8.
Each player is dealt five cards each and one card is placed face up on the table. The winner is the one who first loses all his cards. To play a card , you must play it on top of one of the stacks on the table, the card played must be higher in value than the value of the top card of the stack. If you cannot play a card on hand or if there is no stack on table, then you draw from the face-down stack. Before you draw a card, you must choose whether you would want that card on hand or on the table. Whatever choise you make here, you lose your turn anyways. An ace can be played anytime, if an ace is played or if an ace drawed onto the table, then the next player must take all the face up cards in the playing field into his hand except for the aces. If the face-down stack is emptied, then all the cards must be re-shuffled including the aces, and a card placed face up on the table. If a player has four or more cards on hand, and he has either a pair (or three equals or four equals), then he can choose to take one of the equals and any other card and give to the ANY of the players, in doing so he also loses his turn.
Memory Loss / Hukommelsestap
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=2.
Recommended minimum players=2.
Maximum players=6.
This game is not so hard to learn and one of my most fun. The winner is the first one to lose all his cards first. The game begins with eight (8) cards dealt to each players hand, with four cards placed face up next to each other on the playing field (this means four different stacks with one card in each). The rest of the cards (if there is any left) is placed face-down as the face-down-stack.
The player can only play one card each turn. If he cannot play a card he has on hand, he must take a card from the face-down-stack and place it face-up as a new stack next to the other face-up-stacks. In this game, you do not draw a card into hand from the face-down stack like in some of the others. If there is no face-down-stack left in the game, then the player just says pass if he cannot play. The player always loses his turn if he cannot play a card from hand. In order to play a card on hand, it must match in value to one of the top card in one of the face-up stacks. For example; You can play a J card on top of another J.
There are two types of face-up stacks in the game. Type 1 is the type that you begin the game with, meaning only one card in the stack. If a matching card (in value) is laid on top of this then it turns into Type 2. When a Type 2 stack is created, the player who created it must turn the two cards in the stack face down at the same location, and then place a new card of ANY value on top of it face-up. An example of a Type 2 stack is two 7s placed face-down and on top a K placed face-up. When a card of matching value is placed on top of a Type 2 stack, then the next player must take all those four cards into his hand, and the current player must take another of his card to replace the now-empty stack (in other words he must create a new Type 1 stack of ANY value at the same place). This might seem a little confusing, so I will provide an example two-player game below:
Let us say the four stacks at the beginning of the game consists of "4-6-A-A". These are now Type 1 stacks. Player One starts the game. He lays a 6 on top of the 6, then he turns those two 6es face down and lays a J on top of it. This stack is now Type 2. The playing field now looks like this "4-J-A-A". Now it is Player Two turn. He does not have any matching cards, so he takes a card from the face-down-stack and lays it next to the 4. Let us say he drew a 2 card from the face down stack. The playing field now looks like "2-4-J-A-A". Now it is Player One turn again. All the stacks on the table are now Type 1, with the exception of the J which is Type 2. But Player One has another J in his hand, so he lays that one on top of the other J. In other words, he laid a card on top of a Type 2 stack. That stack now consists of four cards on top of each other. Player Two must now take those four cards ("J-J-6-6") into his hand, and Player One must choose a card from hand to replace the stack so he chooses a 5 from hand. The playing field now consists of the following five stacks "2-4-5-A-A". It is now Player Two turn. He has a 5 on hand so he lays it on top of the other 5 ETC. The game continues until one of the players has lost all his card, and he wins.
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=2.
Recommended minimum players=3.
Maximum players=6.
This is my simplest game to learn and play. Some people have said that it could be almost commercial. Each player is dealt seven cards at hand by the dealer. The winner is the one that loses all his cards first. The game begins with one card turned face up in the playing field. Cards must be played on top of that card. A player can only play one card each turn. To play a card, the value of the card must be higher than that of the top card. It cannot be lower or equal. The ace is the most powerful card, it can be played at any time. When the ace is the top card, any card can be played on top of it. The 2 card is also a special card, it can be played on top of an ace OR it can be played on top of face cards (J, Q, K). Another special card is the 6. Remeber still that it must be higher than that of the top card, which means that you can only play a 6 if the top card is (5,4,3,2 or A). If you play a 6, then the next player must draw in three cards from the stack and you get an extra turn. The 7 is the last special card, likewise with the 6 card it can only be played if it is higher than the top card. If a seven is played, you can choose three cards at hand that you could live without and discard them (you will not get an extra turn with the 7). When cards are discarded with the 7, they will not be used again in the game. When the stack is empty, you must re-shuffle all the cards in the playing field, except for the discarded cards, and then draw one card from top and place it face up on the table. If a player cannot play a card from hand, then he can draw up to three cards. If the player draws a card that he can play, then he can choose to play it if he wants. If the player cannot play after having drawn three cards, then he must say pass and give up his turn.
Junkie
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=2 or 3.
Recommended minimum players=4.
Maximum players=5.
This one of my most complex games, but also the most fun to play once you learn it. Each player is dealt nine cards at hand. No cards are placed face up at the table to begin with. If a player cannot play a card in his turn, he may draw up to three cards from stack, if he still cannot play he must say pass. The winner is the one who loses all his cards first. The game is played by creating new face-up stacks or laying down a card on an existing one. The player has three choises in his turn. A player loses his turn when he has made one of these choises.
Choise 1: He can create a new stack on the table by selecting a pair from his hand and laying it out on the table. A pair is two cards that matches the same value of each other (for example, two 6es or two 4es).
Choise 2: If he has a card on hand that matches the value of one of the cards on the table , then he can lay it on top of the matching stack. If you choose to play choise 2, only one card can be played even if you have more on hand. For example there is a stack on the table consisting of three 6es, and the player has one 6 card in his hand, then he lay his card on top of that. If a stack has four cards of the same value on top of each other, then the next player must take all the cards in that stack into his hand.
Choise 3: A player can choose to play a special card. He can only use one of these at the same time. A special card can also be used to create a new stack like in choise 1, if that happens then that card does not work as a special card. A special card is laid right onto the table, not on top of other stacks, except for the aces. I will now explain the special cards.
Ace: These act as jokers and can be laid anywhere. However unlike the rest of the special cards, these must be laid on top of an existing stack, or be used to create a new stack. If they are used to create a new stack, the player can choose what they are supposed to be. This is it is a pair of aces that is laid down. But you can also lay down for example A-7 as a new stack. That stack will then become two 7s. You can also lay down an ace on top of for example two 3s, that stack will then become three 3s.
Kings: If you lay down one of these, the next player must draw in all the cards on the table, except for the face-down stack of course (which is only used if the player cannot use a card on hand, anyways). Doing this can either result in a bad trip for the player, or a good trip. If there is any 3s in the playing field, or if the player has a 3 on hand, then it will be a good trip most likely, although not always.
3s (three): These are very powerful special cards and also complex. If you lay down a three card on the table, then you get to choose three cards at hand that you want to keep (your best cards) and the rest of your cards will be placed on top of the three you placed on the table. Doing this you will also get to choose what the top card is. When doing this, this stack may sometimes become very huge, so only the cards at the top matters. For example if there is 20 cards in the stack, and on top is two 4s, then that stack will only count as if it is two 4s. Remember that when you do this, you cannot choose a top card which matches in value to any of the other stacks on the table. This also applies when you choose choise number 1 in the game, you cannot create a new stack that has the same value as another stack. For example, creating a new stack with a pair of 5s, when there is already two 5s on the table is not allowed. A three from hand can only be played when you have five or more cards on hand, the reason for this is because after a three is played your hand must always consist of exactly three cards. Playing a three when you have four cards on hand, would result in only one three on the table and that is not allowed since it is not a valid stack of pairs. If you have four cards on hand, and two 3s on hand, then you can of course create a new stack consisting of two 3s (choise 1), but then that card would not count as a special card. The same applies to kings. If you lay down a stack of two kings, then the next will not have to draw all the cards on the table to his hand, because it is not PLAYED as a special card (choise 3), but rather as choise 1 by building a new stack. Also remember that if you create a new stack with the 3 card, then bottom card is always the 3 you played, on top of that are all the cards on your hand except for three cards that you chose to keep and at the top is the cards that will determine the value of the stack (these also come from your hand of course).
Cookie Witch / Kjeksi Heks
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=3.
Recommended minimum players=4.
Maximum players=6.
This game is also quite complex. It is divided into three different parts. In the beginning each player is dealt three cards each at hand, with one card turned face up on the table. In this game the dealer has a special role, it is general not a good thing to be the dealer because the player next to the dealer begins and therefore the dealer is also the one who gets to play his cards last in a round. I will now explain the game and how it is explained in each of three parts.
Part 1: In the game you have three different parts of play, one is the cards you have at hand, the other is cards that are in your pile (explained later, game starts with no cards here) and the third is the playing field. When it is your turn to play, you must either place a card on top of any of the cards in the playing field if it matches the value of the card, or place a card on the side of the other cards if it does not match any of the other cards (you can only lay down a card on the side if you cannot play anything else, if you can do other things then you are not allowed to place a card on the side, when playing it this way then only one of your cards can be layed down unless explained otherwise below). For example if there is a 3 in the playing field, and you have a three on hand you can place it on top of the other card. If you have an ace at hand, you have two choises, you can either place it on top of ANY card, or you can (and this is the best way) choose to lay out two cards on the side of the other cards. For example, you can lay down an A and a 7 on top of each other on the side of the other cards. This will create a new stack of two sevens. If you cannot match other cards with the cards in your hand, then you must play ANY card from your hand by placing it on the side of the others in a new stack. You can play how many cards you want in your turn (either one card, two cards or three cards) provided you can play them on top of others. For example, if the cards in playing field is two 7s on top of each other and a 4 on the side and you have 7-4-A on your hand, then you can play all your cards by laying down the 4 on top of the other 4 and your 7 and A on top of the stack of 7s. If a stack consists of three equals or four equals (for example, four 7s or three 3s) then that is called a spell and then the next player must take all the cards in the playing field (except for the cards in the face down stack of course) and put them in his pile (not in his hand!). The goal is to get rid of the cards in your hand as soon as possible, because if you have no cards in your hand, then you cannot be cursed by the spells in the game. For example, if the player next to you makes a spell like explained earlier, and then it is your turn afterwards and you have no cards in your hand, then the spell jumps over you and moves to the next player and if he has any cards left in his hand, then he is the one who becomes affected with the spell. A player with no cards in his hand, also gets his turn skipped as well, so he can just sit down and relax. The last player who still has cards in his hand, loses the round and must take all the remaning cards in the playing field into his pile, and become the dealer in the next round. So it also a good thing not to become the dealer, and get rid of your cards as soon as possible. After the first round is now finished, the dealer must then deal three more cards to the player provided there is enough cards in the face-down stack to do this. The dealer does not turn a card face up again, that only happens at the beginning of the game. The game continues like explained here until the time arrives when there is not enough cards left in the face-down stack to make sure everyone has three cards each. When that happens, part 2 will arrive.
Part 2: In part 2, each player is dealt one card each. The dealer will have to make sure that there is enough cards left to do this, if there is not, then you have played one round too much in part 1 and as a punishment the current dealer takes the rest of the cards into his pile. But this should not happen very often, infact it should not happen at all. When every player has been dealt one card each, there will usually be a few more cards left in the face-down stack depending on the amount of players, if there is then the rest of those cards gets discarded and never used in the rest of the game. When the dealer deals in part 2 , he must place one card face-down right next to each of the players. When everyone has been dealt a card, then everyone must as quickly as possible turn their card face up on the table. The last player to turn his card face up, loses and must take all the cards dealt out to the players in part 2 into his pile. Now part 3 begins.
Part 3: This is where every player counts how many points they have got. How many points they have depends on the cards in their pile. The winner of the game is the one who has the least amount of points. Here is how the point system works. The first thing each player should do is to discard cards from his pile that are pairs or equals or any amount. Only cards that you only have one of should be kept. And each one of these gives 1 point each. This does not apply to the aces though. Each A you have in your pile is worth 10 points, if you have 2 aces then 20 points, four aces 40 points etc. Now I will provide some examples, to explain if you did not understand, here I will write what cards each player had in his pile and how many points they got.
Player 1: A,4,4,6,2,5,2 --- 12 points
Player 2: 4,3,3,3,4,5,5 --- 0 points
Player 3: A,A,3,3,3,1,6 --- 22 points
The winner of this game is thereby player 2 who had zero points.
Container
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=3.
Recommended minimum players=4.
Maximum players=4.
Every player is dealt nine cards each (for 3, 4 or 5 players). Then two containers are created with two cards in each. A container is constructed with one card on the left, and another card on the right. The second container is placed below the other on the playing field, with one card to left and one to right. The rest of the cards in the stack are discarded and not used in the game. The winner of the game is the player that first loses all his cards.
The game is played by laying down one card on one of the stacks (each container contains two stacks, total of 4 stacks, as described above). The card that you lay down must be either one card heigher than the value of the top card in that stack, or one value lower. For example , if the card in the left stack in the top container is a 7, then you can lay down either a 6 or an 8 on top of it. There are two special cards. These are kings and aces. Basically they tell whether a container is open or closed. An ace suggest that the container is open and cards can be played on the other stack in the container, and a king suggests that the container is closed and no cards can be played on either side. If a container contains no kings or aces, then the container is open. No cards can be laid on top of another A or K, except for an A or a K. Aces and kings can be laid down anytime. Remember that if one container is locked, the other can still be opened. If a player cannot play any of his cards or if both of the containers are locked and the player has no ace or king, then the player must take in all of the cards in the playing field into his hand, and then he must build two new containers by selecting four cards from his own hand. When this is done the player loses his turn, the player also loses his turn when he has played a card, only one card can be played at a time.
Each player has an extra pile (not hand) that consists of roaches (The roach pile). Each player is dealt two roaches each at the beginning of the game. These roaches are placed face-up next to each player. Each roach can be used one time as a roach card. A roach card can be played just like a normal card can be played, for example, an ace as a roach can be played at any time, a 7 as a roach can only be played on a stack in an open container that consists of a 8 or 6 as its top card. When a roach is played, the next player must draw two cards from the face-down stack before he plays his round. This is the only time the face-down stack is used in the game (except for dealing out cards in the beginning of course). If there is not any face-down stack left, then nothing happens, likewise if there is one card left in face down stack, then the next player only draws one card from it instead of two. An important thing to remember is that the roaches are not cards in your hand (they are only in your roach pile), therefore you can still win the game if you have lost all your cards on hand, but still have roaches left. So the roaches are only voluntary. Once a roach has been used, it can not be used again as a roach of course, since it goes into a container after being used and therefore counts as a normal card after it has been used. You lose your turn after playing a roach.
Loss Of Goods / Varetap
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=2.
Recommended minimum players=3.
Maximum players=4.
Each player is dealt elleven (11) cards. The goal is to take all the cards from the other players into your hand. In other words; The other players must have zero cards in their hands; The first player to accomplish this wins. The rest of the cards is placed face down, no card up to begin with. Only one card can be layed down if there is no cards face up on the table. Each card played in a round has a special meaning; However, a card only works as a special card if it is played solo in a new stack (If it is laid down on top of others, it counts as a normal card). You can only play one card at a time, unless the cards will tell you otherwise (see below). If you lose all your cards in your hand, then you have lost and the game continues until all the players (except for one) has lost their cards. If the value of a card in the playing field is the same value as a card you have on hand, then you can choose to take that stack into your hand (and by doing that u also lose your turn). When you play a card, you can choose to lay it down on top of an existing stack regardless of whether it matches value or not, or you can lay it down elsewhere to create a new stack. You cannot say pass when it is your turn, you must play.
If a card being played is a 5 or less (5,4,3,2,A), then the next player must draw cards from the face-down stACK, how many cards he shall draw depends on the value of the card just played. For example, if a 5 is played then the next player must draw five cards from the face-down-stack. the ace counts as one in value. you get an extra turn after you played this. Remember, these cards only work this way if you play them solo; If you lay it down on top of an existing stack then it works as a normal card (you wont get an extra turn, and nothing happens to the other player). If there is not enough cards left in the facedown stack to make sure the next player draws in a quantity in the same value of the card played, then the next player just takes all of them. If there is not any cards left in the face-down stack, then it is not re-stocked during the single game, and instead these cards lose their special abilities and function as a normal card during the rest of the game.
If a card being played is 6, 7, 8, 9 or 10 then the next player gets to choose cards from his hand and lay them down on the table. How many cards he shall lay down, depends on the value of the card being played. you get an extra turn after you played this. Remember, these cards only work this way if you play them solo; If you lay it down on top of an existing stack then it works as a normal card (you wont get an extra turn, and nothing happens to the other player). If there is not enough cards left in the next players hand to make sure the next player lays down a quantity in the same value of the card played, then the next player just lays down all of his cards except for one. Also remember; You can lay down cards anywhere you want to in this card game, except for the face-down stack of course. If these cards are played and the next player only has one card left in his hand, then these cards will work not work as special cards, but rather as normal cards (you wont get an extra turn, and nothing happens to the other player).
If a card being played is J, Q or K, then the current player gets to draw three cards from the face down stack into his hand. He does not get an extra turn. If there is not enough cards in the face-down stack, then he just takes the rest. If there is not any cards at all in the face-down stack, then these cards just count as normal cards. Yep, that was all there is to it. It is rather a little bit complex game, but very fun to play and not really that hard to learn.
Brain Injury / Hjerneskade
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=2.
Recommended minimum players=3.
Maximum players=8.
Each player is dealt five cards each and one card is placed face up on the table. The winner is the one who first loses all his cards. To play a card , you must play it on top of one of the stacks on the table, the card played must be higher in value than the value of the top card of the stack. If you cannot play a card on hand or if there is no stack on table, then you draw from the face-down stack. Before you draw a card, you must choose whether you would want that card on hand or on the table. Whatever choise you make here, you lose your turn anyways. An ace can be played anytime, if an ace is played or if an ace drawed onto the table, then the next player must take all the face up cards in the playing field into his hand except for the aces. If the face-down stack is emptied, then all the cards must be re-shuffled including the aces, and a card placed face up on the table. If a player has four or more cards on hand, and he has either a pair (or three equals or four equals), then he can choose to take one of the equals and any other card and give to the ANY of the players, in doing so he also loses his turn.
Memory Loss / Hukommelsestap
Card game invented by Kimberly Kubus
Uses 52 cards standard deck, no joker.
Minimum players=2.
Recommended minimum players=2.
Maximum players=6.
This game is not so hard to learn and one of my most fun. The winner is the first one to lose all his cards first. The game begins with eight (8) cards dealt to each players hand, with four cards placed face up next to each other on the playing field (this means four different stacks with one card in each). The rest of the cards (if there is any left) is placed face-down as the face-down-stack.
The player can only play one card each turn. If he cannot play a card he has on hand, he must take a card from the face-down-stack and place it face-up as a new stack next to the other face-up-stacks. In this game, you do not draw a card into hand from the face-down stack like in some of the others. If there is no face-down-stack left in the game, then the player just says pass if he cannot play. The player always loses his turn if he cannot play a card from hand. In order to play a card on hand, it must match in value to one of the top card in one of the face-up stacks. For example; You can play a J card on top of another J.
There are two types of face-up stacks in the game. Type 1 is the type that you begin the game with, meaning only one card in the stack. If a matching card (in value) is laid on top of this then it turns into Type 2. When a Type 2 stack is created, the player who created it must turn the two cards in the stack face down at the same location, and then place a new card of ANY value on top of it face-up. An example of a Type 2 stack is two 7s placed face-down and on top a K placed face-up. When a card of matching value is placed on top of a Type 2 stack, then the next player must take all those four cards into his hand, and the current player must take another of his card to replace the now-empty stack (in other words he must create a new Type 1 stack of ANY value at the same place). This might seem a little confusing, so I will provide an example two-player game below:
Let us say the four stacks at the beginning of the game consists of "4-6-A-A". These are now Type 1 stacks. Player One starts the game. He lays a 6 on top of the 6, then he turns those two 6es face down and lays a J on top of it. This stack is now Type 2. The playing field now looks like this "4-J-A-A". Now it is Player Two turn. He does not have any matching cards, so he takes a card from the face-down-stack and lays it next to the 4. Let us say he drew a 2 card from the face down stack. The playing field now looks like "2-4-J-A-A". Now it is Player One turn again. All the stacks on the table are now Type 1, with the exception of the J which is Type 2. But Player One has another J in his hand, so he lays that one on top of the other J. In other words, he laid a card on top of a Type 2 stack. That stack now consists of four cards on top of each other. Player Two must now take those four cards ("J-J-6-6") into his hand, and Player One must choose a card from hand to replace the stack so he chooses a 5 from hand. The playing field now consists of the following five stacks "2-4-5-A-A". It is now Player Two turn. He has a 5 on hand so he lays it on top of the other 5 ETC. The game continues until one of the players has lost all his card, and he wins.