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Post by jacques on Nov 9, 2017 2:15:42 GMT
make a game with an enormous file size , at least 2 gig
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Post by nl on Nov 9, 2017 15:39:35 GMT
that's easy! Ya just put bull of heaven as the background music.
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Post by HarneyBarnes on Nov 9, 2017 17:38:14 GMT
make a game with an enormous file size , at least 2 gig
- All sound effects and music files are to be made or converted to .WAV
- All music tracks have a minimum required length of 1 minute
- All textures upscaled to 2500 x 2500, and then a layer of noise is added, ending with the image being flattened and saved as a PNG file with the lowest setting for compression
- Include complete 24-bit 48000 Hz voice acting, then repeat for Spanish, French, Mandarin, UK English, Esperanto, Latin, Russian, Basque, Catalan, and French Canadian
- If the game is 3D, crank up LoD of models in Blender or Lightwave and place redundant tris everywhere
- If the game is 2D, use over 24 different colors for each sprite
- Hide uncompressed PCB Schematics within the game as prizes if the player collects enough in-game tokens
- Music tracks made out of either a single Reaktor instance for each track, or 30+ second long samples that get blown up to 25+ dB with no compression, with a minimum of 24 tracks for each song. Do not cut out "unnecessary frequencies" in the mixing/mastering stage
- Every download comes with 0.00000000000000000000000000000000000000000000000000000000000000000000002 complementary Bitcoins
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Post by jacques on Nov 10, 2017 3:50:09 GMT
i've made one with LibreOffice , i just put a fraps recording of Halo 2 in the slideshow. it's called 'the village is calling' and has penguin facts in it
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Deleted
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Posts: 0
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Post by Deleted on Nov 10, 2017 11:08:51 GMT
I would but uploading it would blast my internet limiit
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Post by jacques on Nov 11, 2017 2:57:37 GMT
id have to wait about 2 hours for it to upload
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